Why are we a community and not a “Clan”?Main reasons for Battlefront 2 include the problems that the game has in its current state, especially when it comes to its matchmaking system. I’ll try to explain it better through the following lines.1.- Pre-name TagsUsually, when we see clan tags in a match, especially in modes where team strategy is key, like heroes and villains, players in the other team tend to quit the match early, especially after the first few kills in case they’re taking a beating. In its current state, the game does not discourage quitting a game midmatch, and it is really frustrating to end up with 4 vs 3, or sometimes even 4 vs 2 matches, and that’s if the other team doesn’t entirely quit before. Clans usually come with tags that identify them, such as TAW, AOE, AOD, -UE-, etc… We have no issues with clans, on the contrary, the challenge of facing clans provides fantastic matches and it is really fun, however, the problem mentioned above is the main reason I’ve proposed that we all just avoid game tags.2.- Perceived hostile behavior - Whether real or undeserved.When facing a clan, just as in the case of a lot of games, we’ve encounte some that either take the game way too seriously or even take a hostile approach in chat and comments, and that’s another thing that wouldn’t go well with us, the whole community’s base relies on the fact that if you’ve been invited to add us is because you’ve been regarded as a good sport, who doesn’t talk down your own team or the opposing one, and who can be gracious both in victory and defeat. Just to make one thing clear: Clans are not hostile per sè, groups with tags are not hostile per sè either. this is just a perception that has been documented through several surveys for MMOs and that we’ve encountered through several games, to make the point even stronger, sometimes the hostile behavior starts from the opposing teams calling names for the clan team being “a premade” or “unfair” etc, which gets the problem going.3(a) Limiting rulesSometimes, again, there’s an exception for every rule, clans can be too demanding with their players, might even require a schedule, or have hard-coded rules just like guilds which can many times hinder the freedom of behavior members might have. This is something that we believe makes things start losing its fun charm, and the community we’re building has been working because every single one of us goes into matches at the times we are having fun, no comittment issues by “orders” but by willingness, which is so much powerful, and we’ve seen how it works. 3(b)Fun above expertiseNot taking things too serious goes a long way, while we all try to do our best in game, sometimes lack of experience, or technical issues might get in the way, understand this and do not belittle or take it personal against other players if their game is not up to your expectations, try to carry on this behavior in and out of the community, remember, if you’ve been invited, you are now part of an Elite.
Frequently (And recently) asked questions from new elitesShould we be recruiting new members?The short answer is, No. We are not a recruiting playerbase.Do we invite new people Yes. The difference? A major one, we are happy to receive people who are looking for a different Community, not a standard clan (or guild in swtor)... what you can see in here.We do offer to stay in touch when we find like-minded people, who are nice, friendly, and as grateful as we are to have this same experience in an MMO world where politeness is not exactly the norm and is a very welcome find. If someone wants to join, we’re more than happy to keep on growing in this natural way, but never by asking or harrassing anyone to do so. Never offer false expectationsWe are a small community, regardless of how many of us are online daily, we are not going for massive numbers.